[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"job-nyc-game-development-jobs":3},{"Slug":4,"job_category":5,"Meta":6,"SEO":9,"Header":64,"Ques":188},"nyc game development jobs","Game Development",{"title":7,"description":8},"nyc game development jobs | 2026 Remote jobs","nyc game development jobs on Rex.zone — explore Unity and Unreal Engine roles across remote, contract, and full-time openings with AI\u002FML and LLM-powered gameplay.",{"primary_keyword":4,"secondary_keywords":10,"long_tail_keywords":43},[11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42],"Unreal Engine jobs","Unity developer jobs","game programmer NYC","game designer positions","technical artist roles","rendering engineer","AI game engineer","LLM NPC systems","computer vision in games","procedural generation","content safety moderation","QA automation","remote game development","freelance game developer","contract game jobs","entry-level game developer","senior gameplay engineer","NLP in game dialogue","multiplayer netcode","backend game services","PlayFab jobs","GameLift jobs","Unreal C++","Unity C#","Perforce","Git LFS","VR\u002FAR developer","NYC gaming studios","AI labs hiring","tech startups hiring","annotation vendors","BPO game QA",[44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63],"best nyc game development jobs","top unity jobs nyc","unreal engine c++ openings","remote unreal developer roles","unity mobile game engineer jobs","ai npc llm engineer hiring","content safety labeling for games","data labeling for animation pipelines","computer vision annotation for game assets","qa evaluation for game ai systems","prompt evaluation for interactive narrative","named entity recognition in dialogue systems","rlhf tuning for game chatbots","llm training pipelines for npc behavior","training data quality for game ai","annotation guidelines compliance for assets","model performance improvement in gameplay ai","large language model evaluation for games","new york gaming salaries","visa sponsorship game developer nyc",{"title":65,"desc":66,"content":67},"NYC Game Development Jobs at Rex.zone","nyc game development jobs is a category page on Rex.zone that connects NYC-based and remote candidates with openings across gameplay programming, design, art, tools, backend, and AI-for-games. This page defines the job entity, clarifies hiring intent, and links game teams with modern AI\u002FML training workflows used in production—LLM-driven NPC dialogue, reinforcement learning from human feedback (RLHF) for player-facing agents, data labeling for computer vision assets, prompt evaluation for narrative systems, and content safety pipelines for UGC. Explore full-time, contract, and freelance roles designed around real studio pipelines, CI\u002FCD, model evaluation loops, and cross-platform builds. Apply through Rex.zone to reach AI labs, tech startups, and established NYC gaming studios.",[68,71,74,89,102,115,128,131,140,143,167,176,185],{"h2":69,"desc":70},"About the Roles","Rex.zone curates nyc game development jobs spanning Unreal Engine and Unity engineers, technical artists, rendering and tools developers, game designers, producers, live-ops specialists, and backend services engineers. Increasingly, NYC studios integrate AI\u002FML into gameplay and production: LLM NPC dialogue systems, CV-driven animation retargeting, RLHF-tuned companions, and automated content safety for UGC. Our listings emphasize studio-relevant workflows: Perforce or Git LFS for large assets, build farms, automated QA evaluation, telemetry for model performance improvement, and safe deployment in live games.",{"h2":72,"desc":73},"Search-Intent Overview","Informational intent: Understand NYC game development roles, workflows, and required skills. Transactional intent: Apply to current openings or join talent pools for remote, contract, freelance, full-time, entry-level, and senior positions. Navigational intent: Anchor your search to Rex.zone, where curated nyc game development jobs are kept current and matched to employer needs (AI labs, tech startups, BPOs, annotation vendors, and established studios).",{"h2":75,"bullets":76},"Open Role Families",[77,78,79,80,81,82,83,84,85,86,87,88],"Gameplay Programmer (Unity C#, Unreal C++)","AI\u002FML Game Engineer (LLM, RLHF, NLP, CV)","Tools\u002FEngine Developer (Editor tooling, build systems, asset pipelines)","Rendering\u002FGraphics Engineer (Shaders, GPU optimization, lighting, VFX)","Technical Artist (rigging, materials, procedural content, Houdini)","Game Designer (systems, economy, level, narrative, UX)","Backend\u002FServices Engineer (PlayFab, GameLift, matchmaking, telemetry)","Multiplayer\u002FNetcode Engineer (authoritative servers, rollback, replication)","Mobile Engineer (iOS\u002FAndroid, performance, monetization)","VR\u002FAR Developer (OpenXR, XR interaction, performance budgets)","QA Automation Engineer (CI\u002FCD, test harnesses, model evaluation)","Producer\u002FPM (roadmaps, live ops, stakeholder alignment)",{"h2":90,"bullets":91},"Core Responsibilities",[92,93,94,95,96,97,98,99,100,101],"Implement gameplay features, systems, and tools in Unity or Unreal aligned with design specs and performance targets.","Build, tune, and evaluate LLM-driven NPC dialogue, integrating prompt evaluation, named entity recognition, and content filters.","Develop reinforcement learning (RLHF) loops for player-facing agents; collect feedback, curate training data, and run evaluation suites.","Create and maintain data labeling pipelines for computer vision assets (pose estimation, segmentation) used in animation and VFX.","Integrate content safety labeling for UGC (text, voice, images) to meet platform policies and regional compliance.","Profile and optimize memory, CPU, GPU, and network usage; ensure smooth frame pacing and low-latency netcode.","Design test plans and automated QA evaluation for gameplay features and ML components; maintain CI\u002FCD reliability.","Collaborate across design, art, and live-ops to ship features, balance economies, and monitor telemetry for model performance improvement.","Harden build pipelines (Perforce\u002FGit LFS), manage dependencies, and maintain reproducible environments.","Document guidelines, coding standards, and annotation compliance to safeguard training data quality.",{"h2":103,"bullets":104},"Required Skills and Tools",[105,106,107,108,109,110,111,112,113,114],"Languages: C++, C#, Python (tooling, ML glue), shader languages (HLSL\u002FGLSL\u002FMetal).","Engines: Unreal Engine 5 (Gameplay Ability System, replication), Unity (DOTS\u002FECS, URP\u002FHDRP).","AI\u002FML: LLMs, RLHF, NLP, CV, transformers; PyTorch\u002FTensorFlow; model evaluation and A\u002FB testing.","Content Safety: policy rules, labeling schemas, moderation tools, risk mitigation workflows.","Netcode\u002FBackend: authoritative server design, UDP\u002FTCP, rollback, PlayFab, GameLift, custom matchmaking.","Performance: profiling tools (Unreal Insights, Unity Profiler), GPU debuggers, asset streaming.","Pipelines: CI\u002FCD (Jenkins, GitHub Actions), build systems, artifact storage, package management.","Version Control: Perforce, Git LFS; branching strategies for large binary assets.","Collab\u002FPM: Jira, Confluence, Linear, agile ceremonies; clear specs and acceptance criteria.","Platforms: PC\u002FSteam, PS5, Xbox Series, Switch, iOS\u002FAndroid, VR\u002FAR (OpenXR).",{"h2":116,"desc":117,"bullets":118},"Employment Types and Modifiers","nyc game development jobs include multiple engagement models to fit career goals and studio needs.",[119,120,121,122,123,124,125,126,127],"Remote: fully remote engineers and designers aligned to EST overlap.","Hybrid\u002FIn-Office: NYC studio roles with flexible days onsite.","Contract: milestone-bound engagements; clear deliverables with extension options.","Freelance: scoped feature builds, prototyping, tooling, and performance audits.","Full-time: long-term roles, live-ops responsibilities, benefits.","Entry-level: mentorship tracks, onboarding projects, starter gameplay tasks.","Senior\u002FPrincipal: architecture leadership, performance and reliability ownership.","Domain focus: NLP, computer vision, content safety, LLM training, rendering, tools.","Employer types: AI labs, tech startups, AAA\u002Findie studios, BPOs, annotation vendors.",{"h2":129,"desc":130},"Compensation & Perks","Compensation varies by role family, seniority, and employer type (AAA, startup, AI lab, vendor). NYC total compensation can include base, bonus, equity, and benefits. Contract and freelance rates depend on scope and engine specialization (Unreal C++, Unity rendering, AI\u002FML integration). Rex.zone surfaces ranges when employers provide them and ensures transparent leveling, interview preparation resources, and feedback loops throughout your search.",{"h2":132,"bullets":133},"How Hiring Works on Rex.zone",[134,135,136,137,138,139],"Submit application on the nyc game development jobs page and complete role-matching questions.","Upload portfolio: gameplay videos, source samples, technical art reels, AI\u002FML demos.","Skills alignment: Unity\u002FUnreal engine tests; optional ML pipeline evaluation tasks.","Interview scheduling: remote screens, code reviews, design deep dives, art critiques.","Onsite\u002Fhybrid rounds (if applicable) with NYC studio teams.","Offer support: leveling guidance, compensation benchmarks, and start-date coordination.",{"h2":141,"desc":142},"Location & Remote","Most nyc game development jobs support hybrid work with EST overlap and remote-friendly teams. Rex.zone matches candidates to employers offering remote, contract, freelance, and full-time options, ensuring compliance with studio security and content safety requirements for UGC and ML-labeled datasets.",{"h2":144,"desc":145,"bullets":146},"Keywords & N-grams for Relevance","To align with search behavior and ranking, this page naturally includes relevant unigrams, bigrams, and trigrams that co-occur with nyc game development jobs.",[147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166],"Unreal C++ gameplay","Unity C# scripting","training data quality","annotation guidelines compliance","model performance improvement","large language model evaluation","prompt evaluation pipeline","computer vision annotation","content safety labeling","multiplayer netcode optimization","GPU and rendering performance","procedural generation systems","Perforce branching strategy","Git LFS large assets","CI\u002FCD build pipelines","QA automation coverage","LLM NPC dialogue systems","RLHF tuning for agents","PlayFab matchmaking services","GameLift dedicated servers",{"h2":168,"bullets":169},"Why Apply via Rex.zone",[170,171,172,173,174,175],"Curated nyc game development jobs across AI labs, tech startups, AAA, indie, BPOs, and annotation vendors.","Verified role specs mapped to skills and levels; fewer surprise take-home tests.","Portfolio-first matching that highlights gameplay videos, engine proficiency, and ML integrations.","Faster screening: clear interview steps and expectations before you commit.","Access to roles using LLM training pipelines, RLHF loops, CV-based animation, and content safety frameworks.","Guidance on remote, contract, freelance, full-time, entry-level, and senior career paths.",{"h2":177,"bullets":178},"Application Tips",[179,180,181,182,183,184],"Show engine mastery: short clips of features with on-screen stats (FPS, draw calls, memory) and profiling overlays.","Demonstrate AI\u002FML fluency: LLM prompt evaluation, RLHF loops, or CV annotation examples tied to gameplay outcomes.","Explain constraints: performance budgets, streaming strategies, or netcode trade-offs for your feature.","Include tooling: editor extensions, build scripts, automation harnesses, or asset importers.","Document results: metrics that matter—stability, latency, crash rates, player impact on retention or monetization.","Link repos carefully: remove credentials, include reproducible instructions, and target clean branches.",{"h2":186,"desc":187},"Call to Action","Ready to explore nyc game development jobs? Apply or join the talent pool on Rex.zone to be matched with Unity, Unreal, AI\u002FML, and content safety roles across remote, contract, freelance, full-time, entry-level, and senior openings.",{"title":189,"content":190},"Frequently Asked Questions",[191,194,197,200,203,206,209,212,215,218],{"Q":192,"A":193},"What types of nyc game development jobs are available?","Roles span gameplay programming, AI\u002FML engineering, tools, rendering, technical art, design, backend\u002Fservices, QA automation, live ops, mobile, and VR\u002FAR.",{"Q":195,"A":196},"Are remote or hybrid options common?","Yes. Many NYC studios support remote or hybrid schedules with EST overlap. Rex.zone lists remote, contract, freelance, full-time, entry-level, and senior roles.",{"Q":198,"A":199},"Do I need AI\u002FML experience for these jobs?","Not always. Traditional engine skills are core, but AI\u002FML is increasingly valuable: LLM NPC dialogue, RLHF-tuned agents, CV asset pipelines, and content safety labeling.",{"Q":201,"A":202},"How does RLHF apply to games?","RLHF lets teams refine agent behavior using human feedback. In games, it tunes companions, dialogue responses, and difficulty pacing, supported by evaluation suites.",{"Q":204,"A":205},"Unity vs. Unreal—what should I focus on?","Both are strong. Unreal C++ excels in high-fidelity rendering and replication; Unity C# is versatile for mobile and tools. Choose based on target platforms and studio stack.",{"Q":207,"A":208},"What employers post on Rex.zone?","AI labs, tech startups, AAA and indie studios, BPOs, and annotation vendors hiring for NYC and remote roles across gameplay, tools, rendering, and AI\u002FML.",{"Q":210,"A":211},"Can entry-level candidates apply?","Yes. Junior roles emphasize fundamentals—data structures, engine basics, small feature ownership, and clean documentation. Portfolios are key.",{"Q":213,"A":214},"How can I stand out?","Share concise demos with metrics, explain technical trade-offs, include ML integration examples if relevant, and document test coverage and CI\u002FCD reliability.",{"Q":216,"A":217},"Do listings include salary ranges?","When provided by employers, yes. Ranges vary by role family and seniority. Rex.zone promotes transparency and leveling guidance across nyc game development jobs.",{"Q":219,"A":220},"Is visa sponsorship available?","Some NYC employers offer sponsorship. Rex.zone flags roles with sponsorship eligibility and relocation support where available."]