Game Art and Development Jobs — Rex.zone
Game art and development jobs are specialized roles spanning 3D modeling, animation, VFX, gameplay engineering, tools programming, and live-ops. On Rex.zone, you can explore remote, contract, freelance, full-time, entry-level, and senior opportunities with AI labs, tech startups, AAA studios, indie teams, BPOs, and annotation vendors. Many teams now blend traditional pipelines with AI-assisted workflows—procedural generation, LLM tools for story and dialog, and computer vision in mocap—so skills that connect production with ML/LLM training pipelines, QA evaluation, content safety, and prompt evaluation are valuable. Start your search on Rex.zone, compare openings, and apply in minutes.

Frequently Asked Questions
- Q: What are the most in-demand game art and development jobs right now?
High demand exists for senior gameplay programmers (Unreal C++/Unity C#), technical artists with shader expertise, VFX artists (Niagara/Shuriken), and environment/character artists with strong PBR pipelines. Tools engineers, DevOps for games, and roles connecting production to AI/LLM workflows are growing fast.
- Q: Do I need AI/ML experience to apply?
Not always. Solid fundamentals in art or engineering remain essential. However, familiarity with LLM tools, prompt evaluation, content safety labeling, and computer vision annotation for mocap can differentiate your application on Rex.zone.
- Q: Are there remote and freelance options?
Yes. Rex.zone lists remote, contract, freelance, and full-time openings globally, including entry-level and senior roles across AAA studios, indie teams, AI labs, startups, BPOs, and annotation vendors.
- Q: Which portfolios stand out?
Concise reels, high-quality ArtStation pages, breakdowns of PBR/LOD decisions, before/after optimization metrics, shader graphs or HLSL snippets, and GitHub links for tools. For AI-adjacent roles, include evaluation reports or prompt libraries.
- Q: What engines and tools should I know?
Unreal Engine 5 and Unity are the most requested. DCC staples include Maya, Blender, ZBrush, Substance Painter/Designer; plus Perforce or Git LFS. For VFX and TA, Niagara, Shader Graph, HLSL/GLSL; for tools, C#, Python, and CI/CD.
- Q: How does Rex.zone improve my job search?
We align your profile with entity-based search and n-gram relevance, surface roles that fit your stack and modifiers, and streamline applications. Our listings illuminate connections between core production and ML/LLM workflows to future-proof your career.

Industry-Leading Compensation
We believe exceptional intelligence deserves exceptional pay. Our platform consistently offers rates above the industry average, rewarding experts for their true value and real impact on frontier AI. Here, your expertise isn't just appreciated—it's properly compensated.

Work Remotely, Work Freely
No office. No commute. No constraints. Our fully remote workflow gives experts complete flexibility to work at their own pace, from any country, any time zone. You focus on meaningful tasks—we handle the rest.

Respect at the Core of Everything
AI trainers are the heart of our company. We treat every expert with trust, humanity, and genuine appreciation. From personalized support to transparent communication, we build long-term relationships rooted in respect and care.
Ready to Shape the Future of Game Art & Development?
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