About the Roles
Entry-level openings on Rex.zone span gameplay programming, tools development, UI/UX implementation, technical art, lighting, VFX, build engineering, and QA automation for consoles, PC, mobile, and VR/AR. These game development jobs entry level focus on mentoring, real-time feedback, and feature tickets tailored for new grads and career changers. You will collaborate with designers, artists, and senior engineers to ship small but meaningful features. Expect to work in Unity C# or Unreal Engine (Blueprints and C++), follow coding standards, use Git or Perforce with LFS, write maintainable code, and triage bugs. Your day-to-day includes rapid prototyping, performance profiling, basic physics and animation hooks, UI menus, scene organization, and test coverage. Many teams now incorporate LLM-assisted scripting, procedural tools, and basic reinforcement learning for NPC behavior; exposure to AI/ML workflows can be a plus but not required. Rex.zone helps you compare compensation, benefits, and location types for game development jobs entry level across diverse studios.



