Looking for game development jobs remote? Rex.zone curates high-signal remote roles across gameplay engineering, design, art, technical art, backend, and LiveOps. These remote game roles align with modern production and AI/ML workflows, including LLM-driven NPC systems, procedural generation, reinforcement learning for game balancing, computer vision for AR, and content safety pipelines for UGC. Whether you’re targeting full-time stability, contract velocity, or freelance flexibility, Rex.zone helps you match skills to the right studio, AI lab, tech startup, or vendor. Explore remote Unity and Unreal openings, senior and entry-level paths, and global time-zone friendly teams—all in one place.
About the Roles
Our game development jobs remote pages consolidate opportunities for developers, designers, artists, and production specialists building on Unity, Unreal Engine, Godot, custom C++ engines, and XR stacks. Roles span mobile, PC, console, cloud streaming, and spatial computing, with emphasis on networked play, optimization, and analytics-driven LiveOps.
Core Workstreams
Remote game development is multidisciplinary. Expect to collaborate asynchronously across:
Search Intent Coverage
This page satisfies informational and transactional queries for game development jobs remote while anchoring navigation to Rex.zone.
Employment Types & Modifiers
Find a match for your availability and seniority.
Who’s Hiring on Rex.zone
We list roles from:
AI/ML in Modern Game Pipelines
Some game development jobs remote blend core engineering with AI/ML workflows that enhance content and safety.
Platforms, Tools, and Tech
While stacks vary per role, typical technologies include:
Frequently Asked Questions
Q: What roles are included under game development jobs remote on Rex.zone?
You’ll find gameplay programmers, network engineers, technical artists, designers, backend and LiveOps engineers, QA automation specialists, and hybrid AI/ML roles such as LLM/NLP engineers for NPC systems and content safety pipelines.
Q: Do you list freelance and contract game roles?
Yes. We cover full-time, contract, and freelance opportunities. Filter by employment type to target short-term sprints, milestones, or long-term engagements.
Q: Are there entry-level remote opportunities?
We publish entry-level and internship listings when available. Strengthen your profile with shipped prototypes, mods, or open-source contributions and set alerts for game development jobs remote to be notified early.
Q: Which engines and stacks are most in demand?
Unity and Unreal dominate, with demand for C#/C++, network replication, performance optimization, and toolchain automation. There’s growing interest in Godot, PlayFab/GameLift, shader expertise, and analytics-driven LiveOps.
Q: How does AI/ML factor into modern game roles?
Studios increasingly integrate LLMs for NPCs and creator tools, RLHF for agent tuning, prompt evaluation and safety guardrails, named entity recognition for lore consistency, and computer vision for AR. Some roles require data labeling and QA evaluation competencies.
Q: What compensation ranges should I expect for remote positions?
Ranges vary by region and seniority. As a rough guide: entry-level $35k–$65k, mid $70k–$120k, senior $110k–$190k, with contractors typically at $35–$140/hr. Listings on Rex.zone include band details where possible.
Q: Do you support companies hiring remote game teams?
Yes. Employers can post on Rex.zone, specify time-zone windows, and reach developers with proven portfolios. We also support AI labs, startups, and vendors seeking hybrid game/ML talent.
Q: How do I improve my chances of getting hired remotely?
Tailor applications to the engine and platform, highlight shipped work, quantify impact, demonstrate remote collaboration habits, and keep portfolios current. Use Rex.zone alerts to track new game development jobs remote.
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