Jobs in Game Design and Development — Rex.zone

At Rex.zone, this page curates and posts jobs in game design and development—an entity spanning game designers, level designers, systems designers, gameplay programmers, technical artists, and producers across AAA, indie, and mobile. Our intent is to help candidates apply and help studios hire for engines (Unity, Unreal), content pipelines, and AI/ML workflows such as procedural generation, reinforcement learning agents, NPC dialog with LLMs, computer vision for AR, and content safety for UGC. Explore remote, contract, freelance, full-time, entry-level, and senior openings, or submit your profile to the Rex.zone talent network to be matched with AI labs, tech startups, BPO partners, and world-class game studios.

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About These Roles

Rex.zone features jobs in game design and development that cover the full game creation lifecycle: ideation, prototyping, production, launch, and live operations. From core game loop design to engine-level performance optimization, we work with hiring teams to define clear scopes, outcomes, and player-centric metrics. Typical workflows include discovery and greenlight gates, design documentation, sprint planning, build reviews, quantitative telemetry evaluation, and qualitative playtest feedback. Many of today’s jobs in game design and development intersect with AI/ML, including training dialogue systems with LLM prompts, procedural content rules, and reinforcement learning agents that influence gameplay balancing. Whether you are targeting a first industry break or leading a multi-discipline team, this is the right place to find jobs in game design and development that match your aspirations.

Role Tracks and Sample Openings

We host jobs in game design and development across multiple tracks. These examples reflect frequent openings with our partners on Rex.zone.

Workflows and Production Pipelines

Modern jobs in game design and development require familiarity with collaborative pipelines. Teams iterate through sprint cadences, milestone planning, and vertical slice validation while integrating player research, monetization considerations, and live service telemetry. Version control (Git, Perforce) and build automation (CI/CD) reduce risk and accelerate iteration. Designers maintain level design documentation and spec artifacts; engineers profile performance (CPU/GPU), perform memory management and object pooling, and improve netcode reliability. Artists rely on procedural tools for faster asset creation and maintain high-fidelity standards through PBR workflows. QA teams implement test plans, automate regression suites, and trace defects to root causes. Throughout, stakeholders review goals via production dashboards, ensuring that jobs in game design and development deliver on fun, performance, and accessibility.

AI/ML in Modern Game Development

An increasing number of jobs in game design and development intersect with AI/ML. Designers and engineers collaborate on procedural generation, adaptive difficulty, and emergent behaviors. NLP supports branching dialog, quest logic, and localization QA. Computer vision powers AR tracking and gesture input; LLMs assist with NPC dialogue, quest hint generation, and tooling for content iteration. Reinforcement learning and human-in-the-loop tuning align agent behavior with player expectations, while content safety systems moderate UGC. These roles often require experience with data pipelines, prompt engineering, annotation guidelines, and model performance evaluation. On Rex.zone, you’ll find jobs in game design and development that involve integrating ML SDKs, building telemetry features for model feedback, and ensuring training data quality for safer, more engaging experiences.

Skills and Tech Stack

Our partners seek pragmatic, collaborative developers and designers who show end-to-end ownership. Most jobs in game design and development list core engine fluency, prototyping speed, and an iterative mindset. Strong communicators who can translate player feedback and data into actionable changes stand out. Familiarity with AI-assisted workflows is a plus for many teams on Rex.zone.

Employment Types and Locations

We publish jobs in game design and development across employment modes: remote, hybrid, and on-site. Role types include contract, freelance, full-time, and part-time, with options for entry-level, mid-level, and senior/lead career stages. Many listings are fully remote, including Unity developer remote roles and cross-time-zone teams. Some partners sponsor relocation for co-located AAA efforts, while startups prioritize globally distributed contributors. On Rex.zone, you can filter jobs in game design and development by location, time zone overlap, visa needs, and engagement model to match your availability.

Employers We Partner With

Rex.zone collaborates with a wide range of employers to bring you jobs in game design and development. Our ecosystem includes AI labs building next-generation NPCs, tech startups exploring UGC platforms and creator tools, established studios across PC/console/mobile, co-development houses, and BPOs/outsourcing vendors that specialize in art, QA, and live operations. We also support annotation vendors involved in content safety and data labeling for game-related ML systems. This diversity ensures that jobs in game design and development on Rex.zone reflect different styles of production, from fast-moving prototypes to long-running live services.

Application Process on Rex.zone

Applying for jobs in game design and development on Rex.zone is straightforward. Upload your resume/portfolio, select target tracks, and share availability and compensation expectations. Many roles require a playable sample, design test, or code exercise. We prioritize clarity—each listing details responsibilities, must-have skills, toolchains, performance expectations, and interview steps. Our team can provide portfolio feedback and interview prep when requested. Once matched, you’ll move through screening, technical deep dives, art/design reviews, and culture interviews. For contract and freelance positions, we support rapid onboarding and milestone definition. For full-time roles, we coordinate cross-site interviews and post-offer logistics.

Compensation and Career Levels

To keep jobs in game design and development transparent, Rex.zone includes high-level compensation ranges when permitted. Entry-level roles emphasize mentorship, core engine skills, and shipping small features. Mid-level roles focus on owning systems, collaborating across disciplines, and improving production pipelines. Senior and lead roles emphasize vision, team leadership, and cross-project architecture. Compensation varies by region, platform, engine expertise, and scope of live operations. Contract and freelance rates align with complexity and deliverables, while full-time packages may include bonuses, equity, and remote stipends. Each posting on Rex.zone clarifies the band, interview rubric, and growth paths so candidates can compare jobs in game design and development confidently.

Why Rex.zone

Rex.zone exists to connect talent with meaningful jobs in game design and development while streamlining studio hiring. We optimize search relevance by structuring role metadata, surfacing high-intent filters, and supporting portfolio-rich submissions. Our team understands engines, pipelines, and AI/ML integrations, which helps us evaluate fit beyond job titles. For candidates, we deliver a curated feed of jobs in game design and development, real-time alerts, and direct introductions. For employers, we reduce time-to-hire, improve signal-to-noise, and provide a transparent process that respects both sides of the market. If you are seeking jobs in game design and development, or hiring for them, Rex.zone is your home base.

Frequently Asked Questions

  • Q: What types of jobs in game design and development are most in demand on Rex.zone?

    Common high-velocity roles include Unity and Unreal gameplay programmers, systems and economy designers, technical artists, VFX/animation specialists, producers, QA automation engineers, and data/ML roles supporting NPCs, analytics, and content safety.

  • Q: Do you list remote, contract, and freelance roles?

    Yes. We regularly publish remote, contract, freelance, part-time, and full-time positions at entry-level, mid-level, senior, and lead levels. Many Unity developer remote and cross-time-zone openings are available.

  • Q: How does AI/ML relate to jobs in game design and development?

    AI/ML shows up in procedural generation, LLM-based NPCs, reinforcement learning agents, computer vision for AR, and content safety moderation. Some roles require prompt engineering, dataset curation, and model evaluation skills.

  • Q: Which employers post through Rex.zone?

    We partner with AI labs, tech startups, established studios, co-development houses, BPOs, and annotation vendors. This ensures a wide spectrum of projects and tools across platforms.

  • Q: What portfolios help me stand out?

    For design, provide playable prototypes, level blockouts, annotated maps, and balance write-ups. For programming, share Git repos, profiling data, and shipped features. For art, present clean topology, PBR materials, and in-engine shot captures.

  • Q: How do I get started?

    Create a Rex.zone profile, upload your resume/portfolio, select your track, and apply to active listings. Enable alerts for new jobs in game design and development and request a matchmaking review if you want tailored intros.

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