- Q: What kinds of part time remote game development jobs does Rex.zone list?
Gameplay programming, tools/engine, technical art, 3D art, animation, VFX, UI/UX, audio, multiplayer networking, DevOps/CI, analytics, QA automation, and live ops across Unity, Unreal, and Godot.
- Q: Are entry-level candidates welcome?
Yes. Many postings accept interns or entry-level applicants with strong portfolios. We label seniority and provide portfolio guidance to help you stand out.
- Q: How do AI/ML skills apply to game roles?
Studios integrate LLM-based dialog systems, computer vision for AR, procedural tools, analytics A/B tests, and content safety moderation. Familiarity with prompt evaluation, named entity recognition, or RL-inspired tuning can be a plus.
- Q: What is the typical time commitment?
Most part-time roles range from 10–25 hours/week with 2–4 hours of time-zone overlap for reviews and stand-ups. Milestones specify deliverables and acceptance criteria.
- Q: How does compensation work?
Rates are transparent upfront. Contracts support hourly or fixed-milestone payments with compliant cross-border invoicing. We share market ranges by role and engine.
- Q: Is there support for career growth?
Yes. Complete projects, gather testimonials, and pass skill badges to surface in searches. Rex.zone recommendations will bring you more selective opportunities.
- Q: Where do I apply?
All applications, messaging, and offers are managed on Rex.zone. Create a profile, upload your portfolio, and start applying to curated listings.