About These Roles
Our unreal engine remote jobs revolve around building high‑performance, real‑time experiences with Unreal Engine 5. Candidates typically work in distributed teams to create gameplay systems, networked multiplayer, photoreal rendering, immersive VFX, and content pipelines that ship across PC, console, and XR. You’ll collaborate with designers, artists, and producers through Agile sprints, code reviews, and CI/CD. Core domains include C++ and Blueprints, performance profiling with Unreal Insights, memory tuning, shader/material workflows, Niagara VFX, Chaos physics, and world building with World Partition, Lumen, and Nanite. Increasingly, teams integrate computer vision, NLP, and LLM‑based logic to power conversational agents, UGC moderation, and simulation‑driven training. Whether you focus on gameplay, rendering, tools, or technical art, Rex.zone helps you match your skill set to remote opportunities that value high‑impact shipping experience.



