Unreal Engine Technical Artist Jobs at Rex.zone

Unreal Engine Technical Artist jobs connect real-time 3D experts with studios building optimized, visually stunning experiences in UE5. On Rex.zone, you’ll find remote, contract, freelance, and full-time pipelines for shader development, Niagara VFX, lighting, rigging, and performance profiling—plus emerging workflows where UE powers AI/ML: synthetic data generation for computer vision, RL agents in simulated worlds, and LLM-enabled tooling for asset pipelines. Whether you’re entry-level or senior, our curated Unreal Engine technical artist jobs clarify responsibilities, required skills, and tools, and let you apply in minutes via Rex.zone. Explore roles across game studios, VFX houses, virtual production, and AI labs using Unreal for simulation, photoreal rendering, and data-centric workflows.

Job Image

Why Rex.zone for Unreal Engine Technical Artists

Rex.zone centralizes unreal engine technical artist jobs across game development, virtual production, visualization, and simulation. We emphasize real-time rendering optimization, cross-DCC integrations, and production-ready pipelines. Candidates can filter for remote, contract, freelance, full-time, entry-level, and senior opportunities, and target domain work like computer vision synthetic data, LLM tooling for pipeline automation, or content safety/compliance in UGC workflows. Our postings align with UE5 capabilities—Lumen, Nanite, World Partition, Metahumans, Control Rig, and Sequencer—and advanced techniques such as HLSL shader authoring, Niagara particle systems, Houdini Engine, USD/OpenUSD, and Python automation for asset ingestion and QA.

Roles We Frequently Hire

Across studios and vendors, these are the unreal engine technical artist jobs you’ll see most often on Rex.zone.

Frequently Asked Questions

  • Q: What does a Technical Artist do in Unreal Engine?

    They connect art and engineering: author efficient shaders/materials, build Niagara VFX, optimize performance, create tools for asset pipelines, manage lighting/lookdev, and support rigging/animation and virtual production. They enforce budgets, profile bottlenecks, and automate workflows to ship performant, high-quality real-time content.

  • Q: Do Unreal Engine Technical Artists need to code?

    Most TA roles require Blueprint and Python tooling skills. HLSL for custom shader nodes is common. C++ is a plus for deeper engine/tooling work but not always mandatory. Employers value the ability to script utilities that improve content quality and production speed.

  • Q: Which tools should be on my resume for UE Tech Art?

    UE5 (Materials/HLSL, Niagara, Lumen, Nanite, Control Rig, Sequencer), Unreal Insights, Stat GPU/Unit, DCCs (Maya/Blender, Houdini Engine, Substance, ZBrush), Python/Blueprint scripting, Perforce/Git, and optional USD/OpenUSD, DLSS/TSR, photogrammetry (RealityCapture).

  • Q: How do Unreal Engine Technical Artists intersect with AI/ML?

    UE is used for synthetic data, RL simulation, and LLM-assisted pipeline tools. TAs configure lighting/materials, automate scene variation, and export annotations for computer vision; support agent simulation; and integrate content safety or naming standards enforced by LLM-driven scripts.

  • Q: Are there remote and contract roles?

    Yes. Rex.zone features remote, hybrid, and onsite roles, plus contract, freelance, and full-time positions across game studios, VFX and virtual production vendors, AI labs, and tech startups.

  • Q: What salary can I expect?

    Compensation varies by region and seniority. Entry-level often ranges $55k–$75k, mid-level $80k–$115k, senior/lead $120k–$170k+, with freelance day rates typically $400–$900 depending on specialization and scope.

  • Q: How can I make my portfolio stand out?

    Show performance metrics and methodology: before/after shots with Stat GPU/Unit and Unreal Insights, Niagara systems with parameterization and LODs, HLSL custom nodes, lighting consistency across shots, Control Rig breakdowns, and short videos of Python/Blueprint tools improving workflow speed and quality.

  • Q: What interview questions should I prepare for?

    Expect deep dives on material/shader design, Niagara modules, diagnosing GPU vs CPU bottlenecks, memory/streaming budgets, Lumen/Nanite trade-offs, Control Rig retargeting, source control/CI practices, and case studies where you improved frame time or quality under production constraints.

230+Domains Covered
120K+PhD, Specialist, Experts Onboarded
50+Countries Represented

Industry-Leading Compensation

We believe exceptional intelligence deserves exceptional pay. Our platform consistently offers rates above the industry average, rewarding experts for their true value and real impact on frontier AI. Here, your expertise isn't just appreciated—it's properly compensated.

Work Remotely, Work Freely

No office. No commute. No constraints. Our fully remote workflow gives experts complete flexibility to work at their own pace, from any country, any time zone. You focus on meaningful tasks—we handle the rest.

Respect at the Core of Everything

AI trainers are the heart of our company. We treat every expert with trust, humanity, and genuine appreciation. From personalized support to transparent communication, we build long-term relationships rooted in respect and care.

Ready to Shape the Future of Technical Art & Real-Time 3D?

Apply Now.