About These Remote Unreal Engine Roles
Rex.zone curates work from home unreal engine jobs that span the full stack of real‑time development: gameplay systems, tools engineering, cinematics, VFX, lighting, animation, and DevOps for build pipelines. Roles typically require experience with Unreal 5.x (Lumen, Nanite), source control (Perforce or Git), Agile collaboration (Jira, Scrum), and profiling tools (Unreal Insights, Stat GPU, RenderDoc). Expect to work synchronously across time zones, join daily stand‑ups on Slack/Teams, and deliver iterative builds. You’ll partner with designers, artists, and producers to define milestones, verify acceptance criteria, and ship content that meets device performance budgets on PC, console, mobile, or XR headsets. Our listings are vetted for remote readiness—clear scopes, code reviews, and documented pipelines—so distributed contributors can succeed.



